4Gamer.net has published a long interview with Koji Igarashi.
He talks about holding to the exploration-action genre promised on Kickstarter; filling playtime with exploration inspired by The Legend of Zelda rather than raising difficulty; the participatory campaign strategy that brought backers along for the ride; where the studio stands as it works alongside its partners; and what he calls responsibility in creative work: setting the direction and accepting the team’s objections. He also shares his view of speedrunning culture.