4Gamer.net publishes a long interview with Koji Igarashi: development stories and responsibility in game making

4Gamer.net has published a long interview with Koji Igarashi: keeping the promise of exploration action, filling playtime with exploration rather than difficulty, the crowdfunding strategy, and what responsibility means in creative work.

4Gamer.net has published a long interview with Koji Igarashi.

He talks about holding to the exploration-action genre promised on Kickstarter; filling playtime with exploration inspired by The Legend of Zelda rather than raising difficulty; the participatory campaign strategy that brought backers along for the ride; where the studio stands as it works alongside its partners; and what he calls responsibility in creative work: setting the direction and accepting the team’s objections. He also shares his view of speedrunning culture.

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