Careers
Make the game you wantSee it through
Across design, art and engineering, every voice reaches the game. At ArtPlay we keep making the games we truly believe in, together.
Why ArtPlay
Working at ArtPlay
We want ArtPlay to be a company where everyone can be happy, and we keep taking on new challenges to get there.
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Games that reach players worldwide
The Bloodstained series has sold over two million copies worldwide. We are now building The Scarlet Engagement for a simultaneous global release.
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Shape the game beyond your role
Because the team is small, we welcome any idea that makes the game better, regardless of title or discipline. A programmer’s proposal can change the game design.
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Craft we have built, carried into new play
Years of 2D action know-how, and new technology led by Unreal Engine 5. We put both to work and push play forward.
Projects
ArtPlay projects
The title now in development, and the work that defined us.



Our Team
On the studio floor
Design, art and engineering share one floor and finish each game together.
Interview
IGA on the passion for making games
Voices from the people who make ArtPlay.
Read team storiesOpen positions
Open positions
We are hiring for 15 positions. Select a role to see the work, the requirements and how to apply.
Engineering 03
- AP-ENG-01 Lead Game Programmer Build the core of the game in C++ and Unreal Engine while leading the programming team’s progress and implementation. C++ · Unreal Engine 4 / 5 · Visual Studio
- AP-ENG-02 Game Programmer Bring players, enemies, gimmicks and game-flow systems to life in Unreal Engine and C++. C++ · Unreal Engine 4 / 5 · Visual Studio
- AP-ENG-03 Graphics Programmer Own graphics programming in Unreal Engine, from shaders to engine modifications. C++ · Unreal Engine 4 / 5 · HLSL
Technical Art 02
- AP-TA-01 Lead Technical Artist Lead technical challenges and the production environment, from shaders and DCC plugins to artist workflows. Unreal Engine 4 / 5 · HLSL · Houdini
- AP-TA-02 Technical Artist Support art quality and workflows through Unreal Engine shaders and DCC tool plugins. Unreal Engine 4 / 5 · HLSL · Houdini
3D Art 04
- AP-3D-01 Environment Artist Own environment production end to end: modeling, texturing, layout and lighting of environment assets. Unreal Engine 4 / 5 · Maya · Houdini
- AP-3D-02 3D Character Artist Model and texture characters for a console title, with a path toward leading the character team. Unreal Engine 4 / 5 · Maya · ZBrush
- AP-3D-05 Motion Designer Hand-key motion for humans, monsters, multi-limbed creatures and mechs, and take ownership of the motion workflow and its quality. Unreal Engine 4 / 5 · Maya · HumanIK
- AP-3D-04 VFX Artist Create real-time effects for gameplay and cutscenes and supervise VFX quality across the project. Unreal Engine 4 / 5 · Niagara · Houdini
2D Art 03
- AP-2D-01 2D Illustrator Paint background illustrations that match the game’s concept. Photoshop · Clip Studio Paint
- AP-2D-02 2D Illustrator Illustrate characters and monsters, supervise UI design, and draw items and costumes. Photoshop · Clip Studio Paint
- AP-2D-03 UI Artist Craft the game’s interface: visuals, animation, motion graphics and information design. Photoshop · After Effects · Clip Studio Paint
Game Design 01
Direction / PM 02
- AP-MG-01 Game Director Lead a new console title from concept and specifications to world-building and milestone management. Unreal Engine 4 · Excel
- AP-MG-02 Project Manager Own budget and schedule for game development, coordinate partners, and prevent and solve production issues. Excel · Project management tools
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Perks & Benefits
Built for good work
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Flextime
Eight working hours around a 10:00–19:00 day. Shape your hours around the work, not the other way round.
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Two days off every week
Weekends and national holidays, plus year-end, summer, celebration and condolence leave, and paid annual leave.
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Skill-development support
The company helps cover the cost of keeping your skills sharp.
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Gym subsidy
A subsidy that makes it easier to keep moving.
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Free drinks
Office drinks are on us, any time.
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Company trips
Time away from the desk, together as a team.
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Full social insurance
Health, pension, employment and workers’ accident insurance, plus a commuting allowance.
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Health check and life-event support
An annual health check, and allowances for life’s big moments.
Terms of employment (all positions)
- Location
- Kanda Center Building 5F, 2-3-2 Kajicho, Chiyoda-ku, Tokyo (about 3 min from JR Kanda Station)
- Employment
- Full-time or contract (contract hires are made with conversion to full-time in mind). 3-month probation.
- Hours
- 10:00–19:00 (8 working hours, flextime available)
- Salary
- Determined by experience and ability under company rules, regardless of age, and reviewed after joining. Monthly salary includes 40 hours of fixed overtime.
Process
Hiring process
- 01 Document screening
- 02 First interview
- 03 Second interview
- 04 Offer
The first interview can be online or in person.
The second interview is held in person.
For some roles we ask for a portfolio or work samples.
We usually let you know the result of each step within one to two weeks.
FAQ
FAQ
What is the atmosphere like?
Relaxed and easy to talk in. Hierarchy is flat, people are cooperative, and teammates get to know each other through hobbies and everyday conversation as much as through work.
What will my work look like after joining?
We hand over responsibility gradually based on your experience, and we support the challenges you want to take on, whether that is a new technology or a new career path.
What career growth is available?
We offer a range of career paths and growth opportunities, and support moves into different projects and new roles depending on your abilities and interests.
Is there a training program?
We support skill development and specialist knowledge, including technical training and support for language study.
What benefits are offered?
Full social insurance, leave programs, skill-development support and a gym subsidy, among others. We value work-life balance and use flextime and other flexible arrangements.
How international is the studio?
Staff of many nationalities work here and we actively pursue international projects and overseas releases. Japanese is the working language, so conversational Japanese is needed, but nationality is not.
Is there support for balancing work with childcare or caregiving?
Yes. We have programs that support balancing work with childcare and family life, plus flexible arrangements such as flextime. We will walk you through the details and real examples in your interview.
Is remote work possible?
It depends on the team and the project. Office work is the default with flexibility where it makes sense; please discuss the details during your interview.
How are employee opinions reflected?
Ideas and proposals are welcome from anyone. Regular meetings and feedback sessions make sure the team’s voice shapes both the projects and the company.
Entry
How to apply
Use the “Apply” button on each position page to open the application form, and attach your resume and work history (plus a portfolio where required). If Japanese is not your first language, please describe your current level in your message.