Red Bull has published an interview with Koji Igarashi, in English and Japanese, ahead of the launch of Bloodstained: Ritual of the Night.
Looking back on more than four years since the Kickstarter, he says “the core of the game hasn’t changed” even though the visuals were substantially refined after community feedback; explains how crowdfunding let the team finish a Speed Run mode that would usually be cut; describes the care taken so players do not get lost in the largest map he has made; and talks about the technical challenges of his first hybrid 3D presentation.