Entry
We look forward to hearing from you
Apply through the form with your CV and work history (and a portfolio where needed). We will contact candidates who pass the document screening.
3D Art
Hand-key motion for humans, monsters, multi-limbed creatures and mechs, and take ownership of the motion workflow and its quality.
You will handle motion production as a whole, centred on hand-keyed animation for humans, monsters, multi-limbed creatures and mechs.
We are looking for someone who can grow into a lead role: owning specifications, quality control and outsourcing management.
One
Please submit a portfolio.
Terms of employment
Use the application form to send your resume and work history (PDF preferred, 20MB total). Apply by email
By applying you agree to our handling of personal information for recruitment.
Entry
Apply through the form with your CV and work history (and a portfolio where needed). We will contact candidates who pass the document screening.
Other open positions
EngineeringAP-ENG-01
Build the core of the game in C++ and Unreal Engine while leading the programming team’s progress and implementation.
EngineeringAP-ENG-02
Bring players, enemies, gimmicks and game-flow systems to life in Unreal Engine and C++.
EngineeringAP-ENG-03
Own graphics programming in Unreal Engine, from shaders to engine modifications.
Technical ArtAP-TA-01
Lead technical challenges and the production environment, from shaders and DCC plugins to artist workflows.