GAME Watch has published an interview in which Koji Igarashi looks back on the development of Bloodstained: Ritual of the Night.
He discusses reviewing the development setup during the four years since the Kickstarter and the jump in quality from physically based rendering; how backer feedback could be reflected mid-development, making the project more player-driven than usual; the world that layers gothic horror over the industrial revolution, with the crystals at its core; the decision to design difficulty and tutorials carefully so a new IP stays approachable; and bringing in Michiru Yamane.