GAME Watch interviews Koji Igarashi on Bloodstained: Ritual of the Night

GAME Watch has published an interview in which Koji Igarashi looks back on four years of development: a review of the development setup, feeding backer feedback into the game, how the world was built, and the approach to difficulty.

GAME Watch has published an interview in which Koji Igarashi looks back on the development of Bloodstained: Ritual of the Night.

He discusses reviewing the development setup during the four years since the Kickstarter and the jump in quality from physically based rendering; how backer feedback could be reflected mid-development, making the project more player-driven than usual; the world that layers gothic horror over the industrial revolution, with the crystals at its core; the decision to design difficulty and tutorials carefully so a new IP stays approachable; and bringing in Michiru Yamane.

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Bloodstained: Ritual of the Night